Content with Cross Platform?
Content with Cross Platform?
For those who know me, here's something not often heard.
This will be
the first and last time I will mention 'Windows' or 'Macintosh',
something that an article about cross platform computing may seem
strange without. But there you are.
Done.
So, are you ready to hum along to a tune for the next 5 minutes?
Of course not, because what I will write about briefly is the bit
everyone is interested in.
I hope.
You see, there is no platform debate
with fridges, TVs, microwaves etc. All the things we need to use in
this modern world. Ok, we argue about which car we like the best, but its perception, looks, preference not functionality that split the crowd - oh, a certain snooty pride. These are all technologies - diversion to geek land alert:
Wikipedia states:
Technology originates in the Greek words technologia (τεχνολογία), techne (τέχνη, which means "craft"), and logia (λογία, which is "saying" or "ordering", in the sense of arranging). that should make life better, easier (well, thats the
idea), fun, more informed, more interesting.
Why should it be any
different in the world of Information and Communications Technology? - diversion to geek land alert: Information and Communications Technology, a broad subject concerned with technology and other aspects of managing and processing information
We all make our own minds up about the technologies we adopt based on
may factors. Some people, stick to the old ways; some prefer to let
others advise and then blame them if it doesn't work out. Then there is
compulsion, such as the upcoming digital TV transition. No choice, you
will be assimilated digitally. No going back there then?.
What we all do is consider cost, looks, ease of use, reliability,
advice, how much we want to rely on others etc etc...... and long
should it remain a personal choice.
The cross platform - diversion to geek land alert:
Cross-platform is a term which can refer to computer programs, operating systems, computer languages, programming languages, or other computer software and their implementations which can be made to work on multiple computer platforms. For example, a cross-platform application may run on Microsoft Windows on the x86 architecture, Linux on the x86 architecture and Mac OS X on either the PowerPC based Apple Macintosh or the x86 based Apple Macintosh systems. A cross-platform application could run on all common platforms, or simply more than one. This type of software could also correctly be called multi-platform software.
I'll start again (no more diversions - look up Wikipedia yourself if you like).
The cross platform I refer to here is really about the facilitation of
'open', 'transferable' things that the digital world is gradually
absorbing. An example is music. You buy music, and you want to
use it in the way YOU want to use it.
In the 'olden times' you bought a CD, and if you wanted to listen
to it in your car you recorded it to cassette. Now somewhere
someone might have told you that was strictly not legitimate, but today
we see a music industry moving to an online model because it is safe
and right to do so. Whether you use iTunes or one of the less popular
music dowload services, you are not actually restricted from moving the
music around if you want to because technology can hold the key.
Doing it legally is another story.
Music is one thing - talking ICT you know that there are no
restrictions in moving files around a network, sharing with friends
etc, but what you may not realise is that some software leads you
unceremoniously into a trap. The trap is 'lock in'. How do
I get that Front Page file into anything else? Why can I not use an
image elsewhere? How come this web page is only available on Internet
Explorer? Why can I not open that important document I created last
year on the latest version of Office? This is where the cross
platform thing really creates angst. It just should not be.
There is a great debate in the world of video at the moment. What
format is the most open for video, a fast growing contributory content
arena(people are publishing many thousands of videos a day all over the
world). The debate really comes into its own where archiving and
collections are considered. I suppose the same the issue
must have come with print - in the days when someone must have argued
about ink, layout, language, illuminated fonts? So, back to
video: Do you plump for Windows Media, a proprietory format which is
free but no longer supported on some platforms, Quicktime, which is
free, open and the basis of mp4 (the video equivalent of mp3 for
music), Real Player, one of the early players, but costly to author
to? The choice is there for you to make and interesting the BBC
publish in all formats depending on where, on their site, you are.
Confused?
The real issue at stake here is that everyone wants the content in the
format and version that they are most confortable with.
Technology can do that these days, and the idea of the content YOU
want, delivered on the platform YOU want to use it on, when YOU want
was a core strand in our recent Digital Challenge bid. Look for
platforms that 'do-it-all' and you may just find the swiss army knife
of ICT. But then, you do not want to just receive content do
you....you want to be able to use it. So, think - its not
just about delivery of content, its about how it will be used tomorrow.
Content reuse will be the basis of the next article...... "Content with Recycling"
|